A mysterious glue-slinging villain has taken over a cargo train, but not to worry. The Green Hornet and Kato are here to see justice done! Robin arrives on the scene by helicopter, and provides a vital change of clothes for Bruce Wayne. Together as the Dynamic Duo they help Kato and the Green Hornet corner the villain on top of the train. Both duos deduce that he is actually their mutual enemy Colonel Gumm. Since their last encounter, Gumm has been subject to a horrific lab accident, and is now the deadlier General Gumm! (He’s also lost his excellent mustache.) The General manages to escape by gluing the “feckless foursome” to the train’s roof, and prepares to send the train barreling through a low tunnel…
This was a wonderful issue. Not a single storytelling beat felt out of place. What I liked most was the sense of plot movement throughout the story. Not once did it feel as if we weren’t getting anywhere. There is a lengthy (well for BATMAN ’66 anyway) exposition scene coming from the villain, but don’t worry. There’s an action scene almost immediately before and after the exposition, so it doesn’t affect the momentum at all.
The Green Hornet, Kato and the Dynamic Duo are like a well-oiled machine in this book. There’s no trace of the rivalry they had in the previous issue. Since the moment things got serious in BATMAN ’66 MEETS THE GREEN HORNET #1 there’s been barely a quip between them. This is probably the most efficient Batman ’66 has ever been…well at least up until the end.
Exactly how quick is General Gumm? He’s able to shoot glue over the feet of Batman, Robin, the Green Hornet and Kato before any of them could react. That would be near-impossible even if the feckless fours0me weren’t honed superheroes. Each duo was standing on the other side of Gumm, so you’d think one of them would be able to respond before he turned around to hit them.
Even after our heroes are glued to the spot, they still pass up on the opportunity to defeat Gumm. What’s stopping them from hitting Gumm with a Batarang or one of Kato’s darts?
This issue also contains nearly none of the wonderful character moments that made BATMAN ’66 MEETS THE GREEN HORNET #1 such a treat. Readers who got into the comic just for that may be disappointed.
If you haven’t gotten into BATMAN ’66 MEETS THE GREEN HORNET, this issue is just as good a starting place as #1. Excitement all the way through.